![]() ![]() Toolbag’s accompanying asset library can now be opened in multiple windows simultaneously, and it is possible to multi-select certain asset types, like materials and skies, and drag them into a scene. Other changes include a new auto-save system, with users able to set the interval at which auto-saves are generated, and the number and file size of the saves stored at any time. New auto-save system and updates to the Toolbag Library The camera grain post effect has also been updated, with the option to choose either analogue film or digital grain, and to adjust the coarseness of the effect and to add random scratches and stains. Shadow catchers can also now be used with custom 3D meshes. The shadow catcher system, used to help integrate rendered 3D objects into photographic backplates, gets a new indirect shadow catcher for bounced lights and reflections. ![]() The update also adds a new physically accurate ray traced depth of field (DoF) effect, with users now able to click in the viewport to set the focus point of a render and physically based lens flares. It is available only for final renders, and can not currently be previewed in the viewport. Other rendering changes include a new motion blur system, supported for both still renders and rendered animations. New motion blur system, physically accurate DoF and lens flares The release notes only namecheck AMD’s Radeon RX consumer GPUs, but the firm’s Radeon Pro W6000 Series workstation GPUs also support hardware-accelerated ray tracing.Īccording to Marmoset, the switch from OptiX to DXR also reduces memory use for users of Nvidia GPUs. That has enabled Marmoset to switch from Nvidia’s OptiX API to DirectX 12’s DXR API for hardware-accelerated ray tracing, which is now supported on AMD as well as Nvidia GPUs. One of the biggest changes in Toolbag 4.04 is the migration of the rendering backend from DirectX 11 to 12. Switch from OptiX to DXR enables hardware-accelerated ray tracing on AMD as well as Nvidia GPUs Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity, though not Unreal Engine – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting, with last year’s Toolbag 4.0 update adding a new 3D texture painting system. The original public beta was released at the end of February, with this week’s Beta 2 update reducing memory use when rendering subdivided meshes.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for look dev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry. Other major changes include support for motion blur, physically based depth of field and lens flares, an indirect shadow catcher for bounced light and reflections, better camera grain, and an auto-save system. The update migrates Toolbag from Nvidia’s OptiX API to DirectX 12’s DXR API, making it possible to use hardware-accelerated ray tracing on AMD as well as Nvidia GPUs. Marmoset has released Toolbag 4.04, the latest version of the real-time rendering and look dev software, as a public beta. Scroll down for news of the stable release. Posted by Jim Thacker Marmoset ships Toolbag 4.04
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